Lydiate Primary and Nursery School

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Computing

Our Vision for Computing

 

At Lydiate Primary, Computing has always been regarded as having a very important place in the National Curriculum. From passionate teachers, particularly the dedicated HLTA, to driven children who enthuse about their lessons and their projects and are eager to follow their skills outside of lesson times, there is a real buzz about the subject.

 

We believe that:

 

  • The Computing curriculum should meet the needs of all pupils, regardless of ability, culture or background.
  • Children deserve a curriculum rich with opportunities and experiences, to allow them to develop a deep understanding of the digital world.
  • Partnership with parents has a valuable role to play in addressing the education of all pupils. The extensive use of digital devices away from school means that educating parents in the appropriate use of technology and e-safety is essential.
  • Relevant resources should be used to complement the specific needs of individual pupils, engage them and encourage them to apply their learning.
  • School plays a vital role in the development of a child's self-esteem, including how they perceive themselves and interact with others online.
  • Pupils have an important role to play in decisions regarding their education.
  • Pupils should be encouraged to recognise their own strengths.
  • Pupils should be encouraged to appreciate their own uniqueness and the uniqueness of their peers.
  • Pupils need regular encouragement and praise if they are to become confident, motivated and independent learners.
  • We believe that the above philosophies can only be successfully practised through a whole school approach.

Key Knowledge in Computing EYFS to Year 6

EYFS

Begin to control beebots, understand algorithms & instructions, how to use a keypad/keyboard to control a cursor, how to navigate around a screen, gain confidence in making selections and choices, how to use paint tools to create electronic images and patterns, understand what programmable devices are, know to tell an adult if something feels wrong online.

Cycle A

Cycle B

Year 1/2

  • Understand safe and unsafe situations online (Hector’s World videos)
  • What is consent, what can be shared online and what to do if I feel unsafe online
  • How to make a document or poster (MS Word)
  • How to search on the internet safely
  • Introduction to spreadsheets
  • How to control a beebot
  • How to put blocks of code together (Scratch – moving eyes)
  • How to make a pictogram using a computer
  • Introduction to a branching database
  • Ways technology is used outside of school
  • Identify risks online (Jessie & Friends videos)
  • What is consent, what can be shared online and what to do if I feel unsafe online
  • How to search safely, including Google Maps
  • Create a digital musical composition
  • Complete beebot challenges
  • How to put blocks of code together (Scratch – moving butterfly)
  • Create a simple animation (2Animate)
  • Create a picture using different paint effects (2Paint)

Year 3/4

  • Acceptable and unacceptable situations online (SMART Crew)
  • How to keep information safe
  • How to report something that might be unsafe online
  • How to make a powerpoint with animations (MS PPT)
  • How to send an email (2Email – simulator)
  • How to use code to make a program (e.g. Scratch – car racing program)
  • What is a network
  • The difference between the internet and world wide web
  • How to type quickly by learning the order of some letters on the keyboard
  • How to add different types of text and pictures in MS Word
  • Acceptable and unacceptable situations online (Lee & Kim videos)
  • How to keep information safe
  • How to report something that might be unsafe online
  • Use features such as border/bullet points to create a poster (MS Word)
  • Develop understanding of spreadsheets
  • How the internet is used to collaborate
  • How to use code to make a program (e.g. Scratch – helicopter program)
  • How simulations can be made and adapted
  • Develop understanding of a branching database
  • Create a more complex animation using stop motion techniques

Year 5/6

  • What is a digital footprint and a strong password
  • What is cyber-bullying
  • Different ways to report unacceptable situations online
  • Present e-safety messages through drama
  • How to make and use a spreadsheet
  • What is html and how to use html tags
  • Make a game using code, debugging where needed (e.g. Scratch - Tanks)
  • Make a model using Sketchup
  • Develop understanding of databases and create own database

 

  • What is a digital footprint and a strong password
  • What is cyber-bullying
  • Different ways to report unacceptable situations online
  • Present e-safety messages using MS Powerpoint, creating hyperlinks
  • Create a quiz
  • Understand what networks are and how they work
  • Make a game using code, debugging where needed (e.g. Scratch - Sharks)
  • Create an animated story using Story Jumper
  • Introduction to blogging

The Computing Curriculum at Lydiate Primary

These overviews detail the content of the Computing curriculum, linked to National Curriculum objectives and skill progression documents used by Lydiate Primary School. We use a variety of resources including the online programme Purple Mash. This can be used at home so encourage your child to share with you the projects that they are working on in school.

 

This year, 2021-2022, we are following Cycle B.

  • School Award
  • School Award
  • School Award
  • School Award
  • School Award
  • School Award
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